The theory of constraints for getting customers for your apps

Introduction

Many app developers spend months perfecting their product, only to end up… finding no users. Why? Because they ignored the real bottleneck : attention.

Here's how to use the Theory of Constraints to build an app that attracts real customers — even before it's finished.


1. The Theory of Constraints, in plain English

Every system has a weak link: that is the constraint .

In a company, you can have thousands of leads, but if only one person manages sales, your revenue will be limited by that capacity.

👉 Improving the other steps is pointless until the constraint is lifted.

When applied to an app, this logic becomes crystal clear:

  • Your funnel comprises several stages:

    1. Interest / Audience

    2. Registration

    3. Conversion (payment)

    4. Usage (loyalty)

  • And your final income depends on the narrowest point of the tunnel .


2. The classic mistake: perfecting a product that no one sees

You can have a perfect design, a polished UX and a smooth onboarding — 100% of zero is still zero.

If no one discovers your app, it won't generate anything.

The first constraint to address is therefore not your product , but your audience .


3. How to identify and overcome the first constraint

The first constraint is always attention : attracting people interested in your idea.

You don't need a working MVP for that — just:

  • A clear idea of ​​your app,

  • A personal motivation to solve this problem,

  • And the willingness to speak publicly about your approach .

Start by creating:

  • Social media posts about

  • Discussions within communities related to your topic ,

  • A waitlist page for collecting emails.

As soon as people sign up, you have validated your market interest.


4. Build your MVP (Minimum Viable Product) based on feedback

Interest creates conversation, conversation reveals needs, and those needs define your true MVP .

Don't try to build the ideal product in your head.

Build the product that your community inspires you to make.

Your MVP should be:

  • Functional, not perfect.

  • Good enough to test the conversion.

  • Easy to improve based on feedback.


5. The optimization loop: identify, improve, repeat

The theory of constraints follows a 5-step cycle:

  1. Identify the bottleneck (e.g., too few registrations).

  2. Make the most of what you have before hiring or starting from scratch.

  3. Align the other processes around this weak point.

  4. Raise the constraint (reorganize, automate, change approach).

  5. Start again , because the bottleneck always moves elsewhere.

Example: there's no point in adding features if users leave your app after a month. The real work is on retention , not the code.


6. The correct order to launch your app

  1. Create interest → content, community, conversations.

  2. Measuring demand → waitlist, direct feedback.

  3. Build a minimal MVP.

  4. Testing conversion and loyalty.

  5. Identify the new bottleneck and improve it.


Conclusion

The secret to turning an app idea into a profitable business?

👉 Stop building in a vacuum.

Start by creating attention, validate your idea with real people, then build just enough to meet the demand.

It is by tackling each constraint, one by one , that you create a sustainable and profitable app.